|
Post by praedor on Feb 25, 2017 19:30:15 GMT
I haven't been back to ME3explorer forums for over a year. I am currently playing the ME series through as I wait for ME Andromeda to come in and have found a glitch in one of my old mods. I'm really rusty on mesh modding at this point and need to go over a tutorial that existed at the old site (involved using Blender, my preferred mesh modding tool, and ME3 models with multiple UV maps...it used Tali as the example). Does that tutorial get transferred here?
|
|
sil
Users
Posts: 181
|
Post by sil on Feb 25, 2017 19:58:24 GMT
You can still go back to the old forums, I do from time to time.
|
|
|
Post by praedor on Feb 26, 2017 14:59:37 GMT
Ah...thanks Ottemis.
I'm TRYING to finish an EDI mod I started long ago now that I've acquired some extra time. I've forgotten a number of basic techniques that used to be secondhand.
By the way, the new (for ME) Frostbite engine, does anyone know if it has modding tools available or will we be locked out of making mods for ME:A?
|
|
|
Post by ottemis on Feb 26, 2017 19:52:51 GMT
That was Sil haha
There are prospects on the horizon for Andromeda, but it definitely won't be something we can do at launch.
|
|
|
Post by praedor on Feb 26, 2017 19:55:05 GMT
Doh! I saw your name highlighted in the "liked" line and thought it was you. Not used to this new forum look yet.
|
|
|
Post by giftfish on Feb 26, 2017 22:38:40 GMT
That was Sil haha There are prospects on the horizon for Andromeda, but it definitely won't be something we can do at launch. And to be clear, it won't be our group, here. ottemis is also involved in the DAI Toolset. Thus far, the ME3Explorer toolset team has no intention of working on a new toolset for Andromeda, or attempting to expand existing toolset functionality to accommodate Frostbite. That's someone's else's mantle to pick up. That, and apparently EA hasn't omitted the possibility of releasing an official CK for Frostbite, so it's also possible that nobody will need to. We'll see.
|
|