Go into the name list. Scroll down the name list (or search in the bar at the top).
Find the name you want to change Right click and edit. Then done.
I probably happened because Kaidan and Vega, like shepard are human so share a lot of base meshes and textures, that is where the duplication is happening. With EDI it is extremely unlikely more than one copy of her resources are loaded.
Ok. Test worked perfectly. Eliminated a lot of the possibilities.
This generally is caused by the game loading 2 files with the same textures/meshes in them. Unreal works to eliminate wasted memory like this:
So it is most likely it is not showing in mission because the armor textures are already in another file (most like Shepards armor file).
The fix is simple. Go to the name table and rename Vega's armor textures (e.g. VEGa_Diff to VEGz_Diff), and try again. If that doesn't work try renaming the material instance (not the underlying master material that can cause problems for the shaders) and the MDL.
In the interests of a post-morten here is what I found worked:
Steps Involved 1. Open up Marine_00_Explore via the Package Editor Suite 2. Click the "Names" Tab 3. Select "BIOG_HMM_SAN_R" and right click on it 4. Select the "Edit" button on the dialog box 5. Change "BIOG_HMM_SAN_R" to "BIOG_HMM_SAN_Z" (This is the "mother folder" for James' body textures. Not altering the name for this folder will generate the bug) 4. Change "HMM_ARM_SANa_Diff" to "HMM_ARM_SANz_Diff" 5. Change "HMM_ARM_SANa_Norm" to "HMM_ARM_SANz_Norm" 6. Change "HMM_ARM_SANa_Spec" to "HMM_ARM_SANz_Spec" 7. Change "SANa" to "SANz" 8. Save Changes 9. Repeat Steps 1 to 8 for Marine_00 as well 10. Run Texplorer. Tell Texplorer to scan only DLC_CON_AshWar folder and set Textures_DLC_CON_AshWar as the designated TFC. Change the textures 11. Change the meshes via the Mesheditor suite 12. Run AutoTOC 13. Run the game 14. Success! Jame's mesh and textures reflect their intended state, before and after the beginning cutscenes
Results (with helmet now included):
Remaining steps: 1. Ensure that this method is transferable for Kaidan as well.
Post by realsurvivor686 on Mar 6, 2017 21:30:31 GMT
Quick update: Method has been confirmed to work for PCCs within the same 'family' (i.e. Kaidan_00 and Kaidan_01).
ottemis : In hindsight, I should have started the 'testing' earlier. My fault was that I was frustrated and impatient, which is never a good combination. I ended up misreading it, as stating I should rename the raw DDS texture itself.
@gitfish : @kinkjiro : Thank you both for you assistance in this matter. You saved my project from shutting down.