Basic modding questions May 17, 2019 15:26:59 GMT
Post by autoola on May 17, 2019 15:26:59 GMT
As far as I can see I'm the only one left with questions and I don't want to open one thread for each tool of ME3Explorer, so I'm going to use this one. Perhaps I should rename it to "Autoola's basic modding thread".
Well, I've extracted 2 sound files (background/ambient sound, no music, no dialogue), edited them and now wanna put them back into game. I usually use Soundplorer or afc_creator to do this for dialogue. But it didn't work for these 2 files. So I searched and found this old post: www.tapatalk.com/groups/me3explorer/me3-music-t55.html#p560
don't now understand step 6. BioSnd_End001 in Package Editor and looking at Exp 280 Wwise_End001_DLC (hopefully the WwiseBank I need).
Wwise sound ID: 5F DD 3D 03
relative offset: next 4 bytes
data size: next 4 bytes
Create a new afc. Copy exactly the number of bytes, that you got from the data size starting after 57 41 56 45 66 6D 74 20 42 (read "WAVEfmt B") and paste them in BioSnd_End001.pcc right after the WAVEfmt B. No zeros between your file and the next RIFF, if your file is larger than the original.
I have another problem with replacing a sound file directly in an afc file. In this afc file are 12 sound files and I wanna replace number 10. (It's number 10 after extracting it. Don't know if it is number 10 in afc file. Probably it is.)
Search in original afc for the start of sound you wanna replace, make a new afc with your new sound, open it in HxD, copy the whole file and paste it at position in original afc, save and that's it.
(Converted my files like normal dialogue - mono, 24.000, vorbis, without seek table.)