There is an update to EGM on nexus (v1.08). The main change is that you can now "port arms" during a combat mission. This is when Shepard carries their weapon at a lower angle (not strictly porting arms but that is how the programmers described it). Previously this was coded into some of the DLC (most notably on Desponia).
To do it you press p on a keyboard. Hopefully clicking the left stick on a controller will toggle between ported and unported weapons, but I haven't tested.
This version will be compatible with Miranda Mod. There are some other small changes (including Sil's idea of a war asset when you hear Liara talk about Sonax Industries) and some minor bug fixes.
So the beta of Miranda Mod is finally up on Nexus!
I need to thank some people who helped get it to this stage.
- Adding conversations is hard work. Without deager none of the facefx would have been possible. The romance scene is at least 80% Deager's inspiration. - @niklausshepard helped with extra emails, some camera edits and kindly provided an alternative outfit for Miranda when she is on the Normandy. - The final push has been hugely helped by avpen who gave me some great feedback and very kindly added his awesome Randall Ezno and Corporal Toombs war assets, artwork and all.
Finally without sircxyrtyx none of the face FX, design of the war room or general ability to get things done.
I should warn everybody the mod is in beta - there are lots to improve (particularly writing (my fault) and some of the lip syncs).
If anybody has a full on ALOT'd version of ME3 and wants to take some better photos of the mod, please do so and post on nexus.