sil
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Posts: 181
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Post by sil on Mar 13, 2018 0:25:17 GMT
I noticed you had some query threads on BSN that seemed to tie into the Priority Earth mission and wondered if you were working with orikon32 on it. Hope development is going well, really looking forward to playing it. Yeah, I guess those threads weren't too subtle. Nice bit of detective work  . The mod seems to be going fine from what Orikon tells me, but we'll see. 
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Post by mocusolvan on Apr 19, 2018 18:28:54 GMT
Any Updates? Realy looking forward to release here ...
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sil
Users
Posts: 181
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Post by sil on Apr 20, 2018 16:05:02 GMT
Any Updates? Realy looking forward to release here ... Sorry for not replying sooner ^^ I'm currently doing my first full play through using Spectre. So far I've completed Mars & N7: Cerberus Labs, and in my time playing them I detected 23 separate issues. Now this probably sounds a little dodgy, but these are all very small issues, such as accidentally putting a war asset on the wrong planet, deciding to rewrite a line or two, or giving a player more/less fuel from destroyed fuel depots. I've already fixed over half of the issues in the past hour, and I'm happy with my progress. The idea at the moment is that I'll play through the full game with Spectre active, as I play I'll note down each error and issue, and then fix as many as I can. Once I'm happy, I'll be releasing a beta version of the mod on Nexus. This version will lack anything that requires new textures on the galaxy map until the time comes that I successfully fix my texture problem, and they'll then be opened up. This release will hopefully happen sooner rather than later, and over time I will expand it with new text missions, war assets and other goodies.  I hope that sounds good!
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Post by mocusolvan on Apr 22, 2018 9:28:20 GMT
Yeah sounds good. Take your time and I am sure this will be a great mod.
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sil
Users
Posts: 181
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Post by sil on May 12, 2018 12:01:31 GMT
Spectre Expansion Mod Released!  A few notes: This is a beta, so its not complete and I have a lot more that I want to add. The Ghosts of Antilin mission is partly locked off for now, but the beginning of it on Sur'kesh and just after Sur'kesh are still there. I hope you enjoy the mod. I've poured a lot of time and effort into it. Thank you for showing your interest. It means a great deal 
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Post by sm00th29 on Jun 1, 2018 18:24:38 GMT
Any chance that MP maps can be integrated into the mod as explore-able quests in a future version of this mod? Finding artifacts, dogtags, post-battle exploration, etc?
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sil
Users
Posts: 181
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Post by sil on Jul 10, 2018 23:03:54 GMT
Any chance that MP maps can be integrated into the mod as explore-able quests in a future version of this mod? Finding artifacts, dogtags, post-battle exploration, etc? I would love to but it is far beyond my skill range! Oh, and just so you know. v0.75 has been released!
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sil
Users
Posts: 181
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Post by sil on Nov 9, 2018 11:05:56 GMT
Spectre Expansion Mod v0.8 and Respawn Mission Overhaul v1.3 are out now! Links in the first post. 
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viper
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Posts: 44
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Post by viper on Nov 13, 2018 23:04:44 GMT
Fascinating mods sil,always keeping the game alive.Much appreciated and thank you for the updates
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