[WIP] Character Creation Overhaul by Ottemis Jan 30, 2017 0:41:44 GMT kfreon, giftfish, and 7 more like this
Post by ottemis on Jan 30, 2017 0:41:44 GMT
Hai peeps. This mod has been in the works for some years. It might just have been the best kept secret since 2013 so I think it's high time to officially announce its development.
I started work on CCO together with a then-coder for me3explorer, Ashley66444. We were making good progress when she disappeared for an extended period. Work on the Mod as a collaborative effort stopped entirely. Months later I heard back from her that this had been due to RL circumstances. She asked me if I'd continued work on it on my own. I had not seeing I felt uncomfortable without having spoken to her about it first and I had held out hope for her return, she told me I could and should have. She disappeared again from the modding scene afterwards.
It took me quite a while to clear my schedule enough to actually start working on this again, but here we are a few months into re-development.
But what is it, Otte?
Well, as the title reads, this is a CC Overhaul Mod. It will introduce new entries on a number of existing CC sliders, and it will add entirely new sliders to the CC while leaving the vanilla options largely intact.
When Ash and I were working on it, we had introduced functional new female hairs into the CC and added new slider options. Since then I've started from scratch, it will be a DLC mod and it will only feature my own work in terms of meshes and textures. I plan to bring in hairstyles from the entire trilogy not originally in the CC. This with an eye on import continuity (as really, the ME3 CC was an insult in that regard) and the fact that more choice is simply better. I'm also adding in some variations on existing styles. Hairstyles from older games will have their models updated, as ME1 and ME2 hairs had bucket syndrome they don't look particularly good in ME3 when you port them in unedited. All hairs will also use ME3 hair textures where feasible for consistency reasons. The same applies to new complexions, I will bring ones preciously unavailable into the CC, rework them where necessary for use on Shepard. I will also be including several custom complexions. Extra eyebrow options will be all new. Sliders added will hopefully take away the need to gibbed savegame edit your characters after creation.
Which sliders are being expanded / added?
Currently I'm working on adding new female hairs. Once those are all added, I plan to add:
- More male hairs
- New hair highlight colour sliders
- More complexions
- More eyebrow options
- More hair / eye / lip / eye-shadow colour options
- More eye-shadow intensity options
- New Brow thickness slider
- New Lip shine scalar slider
- Reworked make-up mask
Not all of these have been tested and more research will likely need to be done but I am relatively optimistic all this is feasible.
I also plan to look into the possibility of re-introducing the ME1 scars into the CC somehow, but that's a potential pickle so that comes with a giant disclaimer.
Obviously as I add sliders, facecodes expand. I don't plan to exceed the maximum number of characters for each slider, so they would in theory be copy-paste-able as long as you have CCO installed. I'll release documentation on how CCO facecodes can be reverted to vanilla.
Do you take requests?
If you have a suggestion, feel free to share but if it doesn't float my boat I'm unlikely to stick effort in.
I won't be featuring any work by other mod authors. The beauty of CCO is that once these new meshes/textures are created, their new slots can all be modded onto. I'll never be able to please everyone so rather than trying, I'm gonna do me and give you all a nice base to potentially start from. You can 'plug into' this mod with your own complexions or meshes. I will link to them from CCO's project description and list them in this thread OP.
Not a clue as of yet. As I'm doing this by myself, there's no telling. The hairs are the bulk of the work I suspect, so once that part is done we're getting somewhere.
I have more styles added that are not yet depicted here. Next update they'll be included. Also, any marked WIP are non-final additions. I'll judge if I can viably keep them in once I start to update/modify their meshes.
From what I can foresee now, these will obviously not be compatible with any mods that apply to BioP_Char.pcc, BIOG_HMF_HIR_PRO.pcc or BIOG_HMM_HIR_PRO.pcc
That includes but is not limited to popular mods like
- Character Texture Overhaul by ELE08 (compatibility pack will likely be created)
- Vanilla Hair Tweaks by ELE08 (compatibility pack will likely be created)
- Any and all other hair or complexion mods in their current form
I will look in to adding Genesis DLC compatibility.
Stay tuned =)