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Post by rakensen on Feb 2, 2017 3:00:33 GMT
Apologies in advance if this isn't the right place for this, it's my first post here.
I've been trying to replace the texture on the vanilla N7 Breather helmet to make it more like the original Onyx helmet from the first game, and things were going well until I hit a wall. Doesn't matter what I do, even when I try to replace it with the SAME texture it uses, I get a mipmap error, and I don't know how to add mipmaps to the texture. I also tried replacing it with James' version of the texture and it was the same thing.
Maybe it's just a small nitpick but when my armor is a deep red and my favorite helmet can only be bright pink it really bothers me. Any help with learning how to replace the helmet texture would be appreciated. Going nuts not being able to replicate the classic heavy Onyx set lol.
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Post by giftfish on Feb 4, 2017 14:58:57 GMT
Since this is a texture-related question, we'll put it in the Texture section of the forums. Mipmaps are created automatically by most image-editing programs, as long as you tell it to make them when saving the texture. Photoshop, GIMP, etc. See Textures in Mass Effect for details. FYI, shine is explicitly controlled by the spec, as well as game materials, so editing the DIFF (assuming that's what you're doing), will likely not have the intended effect.
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