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Post by deager on Jul 7, 2017 22:41:22 GMT
In the vanilla Citadel DLC, sometimes the wakeup music doesn't stop playing depending on when the scene ends. It's a little hit or miss it seems. I figured I could at least correct that for CEM and before I go too far, I was wondering what the difference between Post and Stop is with a wwise event. Does anybody know?
Currently, the conversation nodes all have the beginning line do a Post for playing the WwisePost Event. And the final lines all have a Post for "stop music" on the WwisePost Event.
The option to link to a Stop also exists. Would that make more sense or am I playing with fire? Granted, it wouldn't take me that long to test but I'm also kind of curious why it does a Post instead of Stop anyway.
Thanks.
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Post by deager on Jul 8, 2017 23:15:27 GMT
And as you who read this may have expected, it doesn't matter now. Ultimately it appears that in Liara's rowdy ending sequence that Bioware forgot to trigger a stop music post. I have fixed this by going with my preferred aftermath scenes, the relaxed ones. Two reasons: 1. No Javik ninjamance. This will allow my favorite Shep to close out the series perfectly. 2. The relaxed aftermath scenes are actually sweeter and more in tone with the entire Citadel DLC and certainly CEM.
Anyway, I just might tackle some lip sync enhancements for the current goodbye lines as that is more feasible and I think is better bang for the buck. Seriously, I need to stop modding.
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