Post by shadohz on Jul 24, 2017 10:04:53 GMT
Is there anyway to return the grenades ME2 functionality for companions? The companions used to throw grenades themselves but this was removed. Hopefully if this is solved then other powers that fail to cast by companions (e.g. biotic charge and bubble) can be resolved as well.
Is there a way to increase the walking/movement speed of combat drones?
Is there a way to execute a script file ("exec" command) besides keybinding. Specifically I want a script file to run every time the game completes a load screen.
Is there anyway to disable the slo-motion when shield gate is broken?
What parameters allows certain powers to remain enabled? For example, fortification/defensive powers and tech armor remains enabled (persistent) throughout the game. This is true for Shepard but not companions. I would like to enable this for companions and specifically to ammo powers as well (so you do not have to reenable an ammo power once it's activated).
Rank 4 ammo power squad bonus. I'm only vague sure that in ME2 when a squadmate activated their ammo power (on their own) it was given to Shep and the other SM as well. The functionality for ME3 so if a SM with rank 4B activates their ammo power it passes to Shep and the other SM as well.
Setrank command usage. I was able to figure out how to get "setrank" to work to give squadmates or shep powers up to rank 3. However I was able to get the command to acknowledge that it can detect ranks above level 3. The problem is that it will not allow you to set the rank evolution (or at least I couldn't figure it out). The options are "evolvedchoice0", "evolvedchoice1", etc. Valid entries are "0" for null, 1, 2, and 3 (depending on evo selected).
Note: It's very likely to require the use of "set" command instead of "setrank". Alternately, I thought about editing PCC files so that Auto-level would add talent points automatically when powers were added to companions. However that process appears even more complicated.
Is there a way to increase the walking/movement speed of combat drones?
Is there a way to execute a script file ("exec" command) besides keybinding. Specifically I want a script file to run every time the game completes a load screen.
Is there anyway to disable the slo-motion when shield gate is broken?
What parameters allows certain powers to remain enabled? For example, fortification/defensive powers and tech armor remains enabled (persistent) throughout the game. This is true for Shepard but not companions. I would like to enable this for companions and specifically to ammo powers as well (so you do not have to reenable an ammo power once it's activated).
Rank 4 ammo power squad bonus. I'm only vague sure that in ME2 when a squadmate activated their ammo power (on their own) it was given to Shep and the other SM as well. The functionality for ME3 so if a SM with rank 4B activates their ammo power it passes to Shep and the other SM as well.
Setrank command usage. I was able to figure out how to get "setrank" to work to give squadmates or shep powers up to rank 3. However I was able to get the command to acknowledge that it can detect ranks above level 3. The problem is that it will not allow you to set the rank evolution (or at least I couldn't figure it out). The options are "evolvedchoice0", "evolvedchoice1", etc. Valid entries are "0" for null, 1, 2, and 3 (depending on evo selected).
Note: It's very likely to require the use of "set" command instead of "setrank". Alternately, I thought about editing PCC files so that Auto-level would add talent points automatically when powers were added to companions. However that process appears even more complicated.