I saw ME3Explorer had the ability to export facefx animation sets to .fxa. What’s the point of this ability? I want to get ME3 facial animations for a fan film, but I can’t figure out how to get them into 3DS Max. I tried using UDK as a middleware (you can export matinee to fbx), but I couldn’t find out how to import the fxa. All I managed to do was import the FaceFX asset, which is basically useless to me without the animation.