Post by sircxyrtyx on May 1, 2018 3:31:01 GMT
There have been a ton of changes since 3.1.1, many of which are because this merges in the great work MGamerz and benji have been doing on the ME3Tweaks fork. For those of you who haven't been keeping up with that, here are the links to the changelogs:
3.0.2
3.0.3
3.0.4
3.0.5
3.0.7
3.0.8
3.0.9
You'll want to make sure to read those if you haven't.
And in addition to all that:
Package Editor:
The find class dropdown will now work in tree view
The "Debug > Find Export via Offset" menu option will now not only select the correct export, it will move the caret in the interpreter's hexbox to the exact location.
WwiseEditor:
The save hex changes button actually saves changes now. No need to go into the menus and click 3 different save buttons
Interpreter:
The info display below the hexbox will now attempt to interpret the 4 bytes after the caret as an import/export and as a name. (Applies to Binary Interpreter too)
Binary Interpreter:
Now shows the stack for level objects (beginning binary for children of TheWorld.PersistentLevel)
Improved support for BioStage objects. Full camera list will be shown, as well as all the camera properties
Fixed support for StaticMeshCollectionActor to show full array of staticmeshactors
Added support for Prefabinstance
Added support for StaticMesh
Added support for SkeletalMesh
Added support for TextureMovie
Added support for GuidCache
Tools Removed:
ME1 Save Editor
ME1 Save Operator
GuidCache editor (Binary Interpreter does this now)
SFAR Basic Editor
Level Database
Class Viewer (Binary Interpreter does this now)
Meshplorer2 is now "Mesh Database" to better reflect what it actually does.
Get It Here
3.0.2
3.0.3
3.0.4
3.0.5
3.0.7
3.0.8
3.0.9
You'll want to make sure to read those if you haven't.
And in addition to all that:
Package Editor:
The find class dropdown will now work in tree view
The "Debug > Find Export via Offset" menu option will now not only select the correct export, it will move the caret in the interpreter's hexbox to the exact location.
WwiseEditor:
The save hex changes button actually saves changes now. No need to go into the menus and click 3 different save buttons
Interpreter:
The info display below the hexbox will now attempt to interpret the 4 bytes after the caret as an import/export and as a name. (Applies to Binary Interpreter too)
Binary Interpreter:
Now shows the stack for level objects (beginning binary for children of TheWorld.PersistentLevel)
Improved support for BioStage objects. Full camera list will be shown, as well as all the camera properties
Fixed support for StaticMeshCollectionActor to show full array of staticmeshactors
Added support for Prefabinstance
Added support for StaticMesh
Added support for SkeletalMesh
Added support for TextureMovie
Added support for GuidCache
Tools Removed:
ME1 Save Editor
ME1 Save Operator
GuidCache editor (Binary Interpreter does this now)
SFAR Basic Editor
Level Database
Class Viewer (Binary Interpreter does this now)
Meshplorer2 is now "Mesh Database" to better reflect what it actually does.
Get It Here