Post by realsurvivor686 on Sept 14, 2018 13:28:06 GMT
Hello All,
Context: Am trying to modify a ME3MM generated coalesced's BIOUI, via me3explorer's Coalesced Editor
Goal: For the squad selection screen to display different armour bonus stats (i.e. Ashley01 will show a "+25% Weapon Damage" instead of the vanilla "+25% Shield")
Problem: Whenever I recompile the BioUI xml back in the coalesced, via me3explorer, only the last entry (regardless of what it was) is saved. The changes don't take effect in game (i.e. Ashley 01 will still display "+25% Shield"). I
Question: Is there something wrong with my xml code? Have I stumbled across a bug in me3explorer? I've pasted a copy of the xml code for BioUI
<?xml version="1.0" encoding="utf-8"?>
</CoalesceAsset>
<CoalesceAsset id="BioUI" name="bioui.ini" source="..\..\biogame\config\bioui.ini">
<Sections>
<Section name="sfxgame.sfxguidata_teamselect">
<Property name="selectappearances">
<Value type="0">( AppearanceId=13, MemberAppearanceValue=0, MemberTag=hench_ashley, MemberAppearancePlotLabel=AppearanceAshley, HighlightImage="GUI_Henchmen_Images.Ashley0Glow", AvailableImage="GUI_Henchmen_Images.Ashley0", DeadImage="GUI_Henchmen_Images.PlaceHolder", SilhouetteImage="GUI_Henchmen_Images.Ashley0_locked",DescriptionText[0]=683402,CustomToken0[0]=25)</Value>
<Value type="0">( AppearanceId=14, MemberAppearanceValue=1, MemberTag=hench_ashley, MemberAppearancePlotLabel=AppearanceAshley, HighlightImage="GUI_Henchmen_Images.Ashley1Glow", AvailableImage="GUI_Henchmen_Images.Ashley1", DeadImage="GUI_Henchmen_Images.PlaceHolder", SilhouetteImage="GUI_Henchmen_Images.Ashley0_locked",DescriptionText[0]=683396,CustomToken0[0]=25,DescriptionText[0]=683396,CustomToken0[0]=25)</Value>
<Value type="0">( AppearanceId=53, MemberAppearanceValue=2, MemberTag=hench_ashley, MemberAppearancePlotLabel=AppearanceAshley, HighlightImage="GUI_Henchmen_Images.Ashley2Glow", AvailableImage="GUI_Henchmen_Images.Ashley2", DeadImage="GUI_Henchmen_Images.PlaceHolder", SilhouetteImage="GUI_Henchmen_Images.Ashley0_locked",DescriptionText[0]=718121,CustomToken0[0]=25)</Value>
<Value type="0">( AppearanceId=107, MemberAppearanceValue=3, MemberTag=hench_ashley, MemberAppearancePlotLabel=AppearanceAshley, HighlightImage="GUI_Henchmen_Images.Ashley3Glow", AvailableImage="GUI_Henchmen_Images.Ashley3", DeadImage="GUI_Henchmen_Images.PlaceHolder", SilhouetteImage="GUI_Henchmen_Images.Ashley0_locked", DescriptionText[0]=683402,CustomToken0[0]=25)</Value>
</Property>
</Section>
</Sections>