Hi all, I am trying to edit the walking animation for femshep, so I used the animation explorer to export the animation. If I immediately import the animation again, after making no changes, than it is accepted by the program. However, if I open the file up in Blender and change the animation data in the Dopesheet and then export it, the program says "Can't Import: Couldn't Match all Bones", even though I haven't edited the bones at all. Is there something I'm missing?
So it seems that because I was using the .ms3d format as an intermediary, the bone data was mixed up and all parent assignment were voided. So I re-parented the bones in the "male" .ms3d as they are in the female skeleton, but still no luck. Can't export the .psa without an armature object to parent. What does this mean and how do I work around it?
In the meantime I'm going to try a workaround: replacing femshep's casual walk anim with her casual run anim. Didn't work the first time, but that may have been because I only changed the animations in the infiltrator class .pcc (femshep casual walk and run animations located in the SFXCHaracterClass.... pcc.)